OpenVDB 10.0.1
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DenseGrid.h
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1// Copyright Contributors to the OpenVDB Project
2// SPDX-License-Identifier: MPL-2.0
3
4/// @file DenseGrid.h
5///
6/// @author Ken Museth
7///
8/// @brief Simple dense grid class.
9
10#ifndef NANOVDB_DENSEGRID_H_HAS_BEEN_INCLUDED
11#define NANOVDB_DENSEGRID_H_HAS_BEEN_INCLUDED
12
13#include <stdint.h>// for uint64_t
14#include <fstream> // for std::ifstream
15#include <nanovdb/util/HostBuffer.h>// for default Buffer
17#include <nanovdb/NanoVDB.h>// for Map, GridClass, GridType and and Coord
18
19
20// use 4x4x4 tiles for better cache coherence
21// else it uses dense indexing which is slow!
22// 0 means disable, 1 is 2x2x2, 2 is 4x4x4 and 3 is 8x8x8
23#define LOG2_TILE_SIZE 2
24
25namespace nanovdb {
26
27// forward decleration
28template<typename BufferT = HostBuffer>
29class DenseGridHandle;
30
31#define DENSE_MAGIC_NUMBER 0x42445665736e6544UL // "DenseVDB" in hex - little endian (uint64_t)
32
33
35{
36 Map mMap;// defined in NanoVDB.h
37 CoordBBox mIndexBBox;// min/max of bbox
38 BBox<Vec3R> mWorldBBox;// 48B. floating-point AABB of active values in WORLD SPACE (2 x 3 doubles)
40 GridClass mGridClass;// defined in NanoVDB.h
41 GridType mGridType; // defined in NanoVDB.h
42 uint64_t mY, mX;//strides in the y and x direction
43 uint64_t mSize;
44
45 __hostdev__ Coord dim() const { return mIndexBBox.dim(); }
46
47 // Affine transformations based on double precision
48 template<typename Vec3T>
49 __hostdev__ Vec3T applyMap(const Vec3T& xyz) const { return mMap.applyMap(xyz); } // Pos: index -> world
50 template<typename Vec3T>
51 __hostdev__ Vec3T applyInverseMap(const Vec3T& xyz) const { return mMap.applyInverseMap(xyz); } // Pos: world -> index
52 template<typename Vec3T>
53 __hostdev__ Vec3T applyJacobian(const Vec3T& xyz) const { return mMap.applyJacobian(xyz); } // Dir: index -> world
54 template<typename Vec3T>
55 __hostdev__ Vec3T applyInverseJacobian(const Vec3T& xyz) const { return mMap.applyInverseJacobian(xyz); } // Dir: world -> index
56 template<typename Vec3T>
57 __hostdev__ Vec3T applyIJT(const Vec3T& xyz) const { return mMap.applyIJT(xyz); }
58 // Affine transformations based on single precision
59 template<typename Vec3T>
60 __hostdev__ Vec3T applyMapF(const Vec3T& xyz) const { return mMap.applyMapF(xyz); } // Pos: index -> world
61 template<typename Vec3T>
62 __hostdev__ Vec3T applyInverseMapF(const Vec3T& xyz) const { return mMap.applyInverseMapF(xyz); } // Pos: world -> index
63 template<typename Vec3T>
64 __hostdev__ Vec3T applyJacobianF(const Vec3T& xyz) const { return mMap.applyJacobianF(xyz); } // Dir: index -> world
65 template<typename Vec3T>
66 __hostdev__ Vec3T applyInverseJacobianF(const Vec3T& xyz) const { return mMap.applyInverseJacobianF(xyz); } // Dir: world -> index
67 template<typename Vec3T>
68 __hostdev__ Vec3T applyIJTF(const Vec3T& xyz) const { return mMap.applyIJTF(xyz); }
69};
70/// @brief Simple dense grid class
71/// @note ZYX is the memory-layout in VDB. It leads to nested
72/// for-loops of the order x, y, z.
73template<typename ValueT>
74class DenseGrid : private DenseData
75{
76#if LOG2_TILE_SIZE > 0
77 static constexpr uint32_t TileLog2 = LOG2_TILE_SIZE, TileMask = (1 << TileLog2) - 1, TileDim = 1 << (3*TileLog2);
78#endif
79 using DenseData = DenseData;
80
81public:
82 using ValueType = ValueT;
83
84 template<typename BufferT = HostBuffer>
85 inline static DenseGridHandle<BufferT> create(Coord min, // min inclusive index coordinate
86 Coord max, // max inclusive index coordinate
87 double dx = 1.0, //voxel size
88 const Vec3d& p0 = Vec3d(0.0), // origin
90 const BufferT& allocator = BufferT());
91
95
96 __hostdev__ uint64_t size() const { return mIndexBBox.volume(); }
97 __hostdev__ inline uint64_t coordToOffset(const Coord &ijk) const;
98 __hostdev__ inline bool test(const Coord &ijk) const;
99 __hostdev__ uint64_t memUsage() const {return mSize;}
100 __hostdev__ uint64_t gridSize() const {return this->memUsage();}
101 __hostdev__ const Coord& min() const { return mIndexBBox[0]; }
102 __hostdev__ const Coord& max() const { return mIndexBBox[1]; }
103 __hostdev__ inline bool isValidType() const;
104
105 /// @brief Return a const reference to the Map for this grid
106 __hostdev__ const Map& map() const { return DenseData::mMap; }
107
108 // @brief Return a const reference to the size of a voxel in world units
110
111 /// @brief world to index space transformation
112 template<typename Vec3T>
113 __hostdev__ Vec3T worldToIndex(const Vec3T& xyz) const { return this->applyInverseMap(xyz); }
114
115 /// @brief world to index space transformation
116 template<typename Vec3T>
117 __hostdev__ Vec3T indexToWorld(const Vec3T& xyz) const { return this->applyMap(xyz); }
118
119 /// @brief transformation from index space direction to world space direction
120 /// @warning assumes dir to be normalized
121 template<typename Vec3T>
122 __hostdev__ Vec3T indexToWorldDir(const Vec3T& dir) const { return this->applyJacobian(dir); }
123
124 /// @brief transformation from world space direction to index space direction
125 /// @warning assumes dir to be normalized
126 template<typename Vec3T>
127 __hostdev__ Vec3T worldToIndexDir(const Vec3T& dir) const { return this->applyInverseJacobian(dir); }
128
129 /// @brief transform the gradient from index space to world space.
130 /// @details Applies the inverse jacobian transform map.
131 template<typename Vec3T>
132 __hostdev__ Vec3T indexToWorldGrad(const Vec3T& grad) const { return this->applyIJT(grad); }
133
134 /// @brief world to index space transformation
135 template<typename Vec3T>
136 __hostdev__ Vec3T worldToIndexF(const Vec3T& xyz) const { return this->applyInverseMapF(xyz); }
137
138 /// @brief index to world space transformation
139 template<typename Vec3T>
140 __hostdev__ Vec3T indexToWorldF(const Vec3T& xyz) const { return this->applyMapF(xyz); }
141
142 /// @brief transformation from index space direction to world space direction
143 /// @warning assumes dir to be normalized
144 template<typename Vec3T>
145 __hostdev__ Vec3T indexToWorldDirF(const Vec3T& dir) const { return this->applyJacobianF(dir); }
146
147 /// @brief transformation from world space direction to index space direction
148 /// @warning assumes dir to be normalized
149 template<typename Vec3T>
150 __hostdev__ Vec3T worldToIndexDirF(const Vec3T& dir) const { return this->applyInverseJacobianF(dir); }
151
152 /// @brief Transforms the gradient from index space to world space.
153 /// @details Applies the inverse jacobian transform map.
154 template<typename Vec3T>
155 __hostdev__ Vec3T indexToWorldGradF(const Vec3T& grad) const { return DenseData::applyIJTF(grad); }
156
157 /// @brief Computes a AABB of active values in world space
159
162
163 /// @brief Computes a AABB of active values in index space
164 ///
165 /// @note This method is returning a floating point bounding box and not a CoordBBox. This makes
166 /// it more useful for clipping rays.
167 __hostdev__ const CoordBBox& indexBBox() const { return mIndexBBox; }
168
171
172 __hostdev__ DenseData* data() { return reinterpret_cast<DenseData*>(this); }
173 __hostdev__ const DenseData* data() const { return reinterpret_cast<const DenseData*>(this); }
174
175 __hostdev__ ValueT* values() { return reinterpret_cast<ValueT*>(this+1);}
176 __hostdev__ const ValueT* values() const { return reinterpret_cast<const ValueT*>(this+1); }
177
178 __hostdev__ inline const ValueT& getValue(const Coord &ijk) const;
179 __hostdev__ inline void setValue(const Coord &ijk, const ValueT &v);
180}; // Grid
181
182template<typename ValueT>
183template<typename BufferT>
184DenseGridHandle<BufferT>
186 Coord max,
187 double dx, //voxel size
188 const Vec3d& p0, // origin
189 GridClass gridClass,
190 const BufferT& allocator)
191{
192 if (dx <= 0) {
193 throw std::runtime_error("GridBuilder: voxel size is zero or negative");
194 }
195 max += Coord(1,1,1);// now max is exclusive
196
197#if LOG2_TILE_SIZE > 0
198 const uint64_t dim[3] = {(uint64_t(max[0] - min[0]) + TileMask) >> TileLog2,
199 (uint64_t(max[1] - min[1]) + TileMask) >> TileLog2,
200 (uint64_t(max[2] - min[2]) + TileMask) >> TileLog2};
201 const uint64_t size = sizeof(DenseGrid) + sizeof(ValueT)*TileDim*dim[0]*dim[1]*dim[2];
202#else
203 const uint64_t dim[3] = {uint64_t(max[0] - min[0]),
204 uint64_t(max[1] - min[1]),
205 uint64_t(max[2] - min[2])};
206 const uint64_t size = sizeof(DenseGrid) + sizeof(ValueT)*dim[0]*dim[1]*dim[2];
207#endif
208
210 DenseGrid* grid = reinterpret_cast<DenseGrid*>(handle.data());
211 grid->mSize = size;
212 const double Tx = p0[0], Ty = p0[1], Tz = p0[2];
213 const double mat[4][4] = {
214 {dx, 0.0, 0.0, 0.0}, // row 0
215 {0.0, dx, 0.0, 0.0}, // row 1
216 {0.0, 0.0, dx, 0.0}, // row 2
217 {Tx, Ty, Tz, 1.0}, // row 3
218 };
219 const double invMat[4][4] = {
220 {1 / dx, 0.0, 0.0, 0.0}, // row 0
221 {0.0, 1 / dx, 0.0, 0.0}, // row 1
222 {0.0, 0.0, 1 / dx, 0.0}, // row 2
223 {-Tx, -Ty, -Tz, 1.0}, // row 3
224 };
225
226 grid->mMap.set(mat, invMat, 1.0);
227 for (int i=0; i<3; ++i) {
228 grid->mIndexBBox[0][i] = min[i];
229 grid->mIndexBBox[1][i] = max[i] - 1;
230 }
231 grid->mWorldBBox[0] = grid->mWorldBBox[1] = grid->mMap.applyMap(Vec3d(min[0], min[1], min[2]));
232 grid->mWorldBBox.expand(grid->mMap.applyMap(Vec3d(min[0], min[1], max[2])));
233 grid->mWorldBBox.expand(grid->mMap.applyMap(Vec3d(min[0], max[1], min[2])));
234 grid->mWorldBBox.expand(grid->mMap.applyMap(Vec3d(max[0], min[1], min[2])));
235 grid->mWorldBBox.expand(grid->mMap.applyMap(Vec3d(max[0], max[1], min[2])));
236 grid->mWorldBBox.expand(grid->mMap.applyMap(Vec3d(max[0], min[1], max[2])));
237 grid->mWorldBBox.expand(grid->mMap.applyMap(Vec3d(min[0], max[1], max[2])));
238 grid->mWorldBBox.expand(grid->mMap.applyMap(Vec3d(max[0], max[1], max[2])));
239 grid->mVoxelSize = grid->mMap.applyMap(Vec3d(1)) - grid->mMap.applyMap(Vec3d(0));
241 throw std::runtime_error("Level sets are expected to be floating point types");
243 throw std::runtime_error("Fog volumes are expected to be floating point types");
244 grid->mGridClass = gridClass;
245 grid->mGridType = mapToGridType<ValueT>();
246 grid->mY = dim[2];
247 grid->mX = dim[2] * dim[1];
248 return handle;
249}
250
251template<typename ValueT>
252bool DenseGrid<ValueT>::test(const Coord &ijk) const
253{
254 return (ijk[0]>=mIndexBBox[0][0]) && (ijk[0]<=mIndexBBox[1][0]) &&
255 (ijk[1]>=mIndexBBox[0][1]) && (ijk[1]<=mIndexBBox[1][1]) &&
256 (ijk[2]>=mIndexBBox[0][2]) && (ijk[2]<=mIndexBBox[1][2]);
257}
258
259template<typename ValueT>
261{
262 assert(this->test(ijk));
263#if LOG2_TILE_SIZE > 0
264 const uint32_t x = ijk[0] - mIndexBBox[0][0];
265 const uint32_t y = ijk[1] - mIndexBBox[0][1];
266 const uint32_t z = ijk[2] - mIndexBBox[0][2];
267 return ((mX*(x>>TileLog2) + mY*(y>>TileLog2) + (z>>TileLog2))<<(3*TileLog2)) +
268 ((x&TileMask)<<(2*TileLog2)) + ((y&TileMask)<<TileLog2) + (z&TileMask);
269#else
270 return uint64_t(ijk[0]-mIndexBBox[0][0])*mX +
271 uint64_t(ijk[1]-mIndexBBox[0][1])*mY +
272 uint64_t(ijk[2]-mIndexBBox[0][2]);
273#endif
274}
275
276template<typename ValueT>
277const ValueT& DenseGrid<ValueT>::getValue(const Coord &ijk) const
278{
279 return this->values()[this->coordToOffset(ijk)];
280}
281
282template<typename ValueT>
283void DenseGrid<ValueT>::setValue(const Coord &ijk, const ValueT &value)
284{
285 this->values()[this->coordToOffset(ijk)] = value;
286}
287
288template<typename ValueT>
290{
291 return std::is_same<float, ValueT>::value ? mGridType == GridType::Float : false;
292}
293
294/////////////////////////////////////////////
295
296namespace io{
297
298template<typename ValueT>
299void writeDense(const DenseGrid<ValueT> &grid, const char* fileName)
300{
301 std::ofstream os(fileName, std::ios::out | std::ios::binary | std::ios::trunc);
302 if (!os.is_open()) {
303 throw std::runtime_error("Unable to open file for output");
304 }
305 const uint64_t tmp[2] = {DENSE_MAGIC_NUMBER, grid.memUsage()};
306 os.write(reinterpret_cast<const char*>(tmp), 2*sizeof(uint64_t));
307 os.write(reinterpret_cast<const char*>(&grid), tmp[1]);
308}
309
310template<typename BufferT>
312{
313 std::ofstream os(fileName, std::ios::out | std::ios::binary | std::ios::trunc);
314 if (!os.is_open()) {
315 throw std::runtime_error("Unable to open file for output");
316 }
317 const uint64_t tmp[2] = {DENSE_MAGIC_NUMBER, handle.size()};
318 os.write(reinterpret_cast<const char*>(tmp), 2*sizeof(uint64_t));
319 os.write(reinterpret_cast<const char*>(handle.data()), tmp[1]);
320}
321
322template<typename BufferT = HostBuffer>
324readDense(const char* fileName, const BufferT& allocator = BufferT())
325{
326 std::ifstream is(fileName, std::ios::in | std::ios::binary);
327 if (!is.is_open()) {
328 throw std::runtime_error("Unable to open file for input");
329 }
330 uint64_t tmp[2];
331 is.read(reinterpret_cast<char*>(tmp), 2*sizeof(uint64_t));
332 if (tmp[0] != DENSE_MAGIC_NUMBER) {
333 throw std::runtime_error("This is not a dense NanoVDB file!");
334 }
336 is.read(reinterpret_cast<char*>(handle.data()), tmp[1]);
337 return handle;
338}
339}// namespace io
340/////////////////////////////////////////////
341
342/// @brief Converts a NanoVDB grid to a DenseGrid
343template<typename GridT, typename BufferT = HostBuffer>
344DenseGridHandle<BufferT> convertToDense(const GridT &grid, const BufferT& allocator = BufferT())
345{
346 using ValueT = typename GridT::ValueType;
347 using DenseT = DenseGrid<ValueT>;
348 const Coord min = grid.indexBBox().min(), max = grid.indexBBox().max() + Coord(1,1,1);// max is exclusive!
349#if LOG2_TILE_SIZE > 0
350 static constexpr uint32_t TileLog2 = LOG2_TILE_SIZE, TileMask = (1 << TileLog2) - 1, TileDim = 1 << (3*TileLog2);
351 const uint64_t dim[3] = {(uint64_t(max[0] - min[0]) + TileMask) >> TileLog2,
352 (uint64_t(max[1] - min[1]) + TileMask) >> TileLog2,
353 (uint64_t(max[2] - min[2]) + TileMask) >> TileLog2};
354 const uint64_t size = sizeof(DenseT) + sizeof(ValueT)*TileDim*dim[0]*dim[1]*dim[2];
355#else
356 const uint64_t dim[3] = {uint64_t(max[0] - min[0]),
357 uint64_t(max[1] - min[1]),
358 uint64_t(max[2] - min[2])};
359 const uint64_t size = sizeof(DenseT) + sizeof(ValueT)*dim[0]*dim[1]*dim[2];
360#endif
361
363 auto *dense = reinterpret_cast<DenseT*>(handle.data());
364 auto *data = dense->data();
365
366 // copy DenseData
367 data->mMap = grid.map();
368 data->mIndexBBox = grid.indexBBox();
369 data->mWorldBBox = grid.worldBBox();
370 data->mVoxelSize = grid.voxelSize();
371 data->mGridClass = grid.gridClass();
372 data->mGridType = grid.gridType();
373 data->mY = dim[2];
374 data->mX = dim[2] * dim[1];
375 data->mSize = size;
376
377 // copy values
378 auto kernel = [&](const Range<1,int> &r) {
379 auto acc = grid.getAccessor();
380 Coord ijk;
381 for (ijk[0] = r.begin(); ijk[0] < r.end(); ++ijk[0]) {
382 for (ijk[1] = min[1]; ijk[1] < max[1]; ++ijk[1]) {
383 for (ijk[2] = min[2]; ijk[2] < max[2]; ++ijk[2]) {
384 dense->setValue(ijk, acc.getValue(ijk));
385 }
386 }
387 }
388 };
389 Range<1,int> range(min[0], max[0]);
390#if 1
391 forEach(range, kernel);
392#else
393 kernel(range);
394#endif
395
396 return handle;
397}
398/////////////////////////////////////////////
399
400template<typename BufferT>
402{
403 BufferT mBuffer;
404
405public:
406 DenseGridHandle(BufferT&& resources) { mBuffer = std::move(resources); }
407
408 DenseGridHandle() = default;
409 /// @brief Disallow copy-construction
411 /// @brief Disallow copy assignment operation
413 /// @brief Move copy assignment operation
415 {
416 mBuffer = std::move(other.mBuffer);
417 return *this;
418 }
419 /// @brief Move copy-constructor
420 DenseGridHandle(DenseGridHandle&& other) noexcept { mBuffer = std::move(other.mBuffer); }
421 /// @brief Default destructor
422 ~DenseGridHandle() { this->reset(); }
423
424 void reset() { mBuffer.clear(); }
425
426 BufferT& buffer() { return mBuffer; }
427 const BufferT& buffer() const { return mBuffer; }
428
429 /// @brief Returns a non-const pointer to the data.
430 ///
431 /// @warning Note that the return pointer can be NULL if the DenseGridHandle was not initialized
432 uint8_t* data() {return mBuffer.data();}
433
434 /// @brief Returns a const pointer to the data.
435 ///
436 /// @warning Note that the return pointer can be NULL if the DenseGridHandle was not initialized
437 const uint8_t* data() const {return mBuffer.data();}
438
439 /// @brief Returns the size in bytes of the raw memory buffer managed by this DenseGridHandle's allocator.
440 uint64_t size() const { return mBuffer.size();}
441
442 /// @brief Returns a const pointer to the NanoVDB grid encoded in the DenseGridHandle.
443 ///
444 /// @warning Note that the return pointer can be NULL if the DenseGridHandle was not initialized or the template
445 /// parameter does not match!
446 template<typename ValueT>
447 const DenseGrid<ValueT>* grid() const
448 {
449 using GridT = const DenseGrid<ValueT>;
450 GridT* grid = reinterpret_cast<GridT*>(mBuffer.data());
451 return (grid && grid->isValidType()) ? grid : nullptr;
452 }
453
454 template<typename ValueT>
456 {
457 using GridT = DenseGrid<ValueT>;
458 GridT* grid = reinterpret_cast<GridT*>(mBuffer.data());
459 return (grid && grid->isValidType()) ? grid : nullptr;
460 }
461
462 template<typename ValueT, typename U = BufferT>
463 typename std::enable_if<BufferTraits<U>::hasDeviceDual, const DenseGrid<ValueT>*>::type
465 {
466 using GridT = const DenseGrid<ValueT>;
467 bool isValidType = reinterpret_cast<GridT*>(mBuffer.data())->isValidType();
468 GridT* grid = reinterpret_cast<GridT*>(mBuffer.deviceData());
469 return (grid && isValidType) ? grid : nullptr;
470 }
471
472 template<typename U = BufferT>
473 typename std::enable_if<BufferTraits<U>::hasDeviceDual, void>::type
474 deviceUpload(void* stream = nullptr, bool sync = true) {
475 mBuffer.deviceUpload(stream, sync);
476 }
477
478 template<typename U = BufferT>
479 typename std::enable_if<BufferTraits<U>::hasDeviceDual, void>::type
480 deviceDownload(void* stream = nullptr, bool sync = true) {
481 mBuffer.deviceDownload(stream, sync);
482 }
483}; // DenseGridHandle
484
485} // namespace nanovdb
486
487#endif // NANOVDB_DENSEGRID_HAS_BEEN_INCLUDED
#define DENSE_MAGIC_NUMBER
Definition DenseGrid.h:31
#define LOG2_TILE_SIZE
Definition DenseGrid.h:23
A unified wrapper for tbb::parallel_for and a naive std::thread fallback.
ValueT value
Definition GridBuilder.h:1290
HostBuffer - a buffer that contains a shared or private bump pool to either externally or internally ...
Implements a light-weight self-contained VDB data-structure in a single file! In other words,...
#define __hostdev__
Definition NanoVDB.h:192
Signed (i, j, k) 32-bit integer coordinate class, similar to openvdb::math::Coord.
Definition NanoVDB.h:967
Definition DenseGrid.h:402
DenseGridHandle(const DenseGridHandle &)=delete
Disallow copy-construction.
DenseGridHandle(DenseGridHandle &&other) noexcept
Move copy-constructor.
Definition DenseGrid.h:420
std::enable_if< BufferTraits< U >::hasDeviceDual, void >::type deviceUpload(void *stream=nullptr, bool sync=true)
Definition DenseGrid.h:474
const uint8_t * data() const
Returns a const pointer to the data.
Definition DenseGrid.h:437
DenseGridHandle(BufferT &&resources)
Definition DenseGrid.h:406
BufferT & buffer()
Definition DenseGrid.h:426
std::enable_if< BufferTraits< U >::hasDeviceDual, void >::type deviceDownload(void *stream=nullptr, bool sync=true)
Definition DenseGrid.h:480
DenseGridHandle & operator=(DenseGridHandle &&other) noexcept
Move copy assignment operation.
Definition DenseGrid.h:414
~DenseGridHandle()
Default destructor.
Definition DenseGrid.h:422
std::enable_if< BufferTraits< U >::hasDeviceDual, constDenseGrid< ValueT > * >::type deviceGrid() const
Definition DenseGrid.h:464
uint64_t size() const
Returns the size in bytes of the raw memory buffer managed by this DenseGridHandle's allocator.
Definition DenseGrid.h:440
const BufferT & buffer() const
Definition DenseGrid.h:427
uint8_t * data()
Returns a non-const pointer to the data.
Definition DenseGrid.h:432
DenseGrid< ValueT > * grid()
Definition DenseGrid.h:455
const DenseGrid< ValueT > * grid() const
Returns a const pointer to the NanoVDB grid encoded in the DenseGridHandle.
Definition DenseGrid.h:447
void reset()
Definition DenseGrid.h:424
DenseGridHandle & operator=(const DenseGridHandle &)=delete
Disallow copy assignment operation.
Simple dense grid class.
Definition DenseGrid.h:75
__hostdev__ ValueT * values()
Definition DenseGrid.h:175
__hostdev__ uint64_t size() const
Definition DenseGrid.h:96
__hostdev__ const GridClass & gridClass() const
Definition DenseGrid.h:170
__hostdev__ const BBox< Vec3R > & worldBBox() const
Computes a AABB of active values in world space.
Definition DenseGrid.h:158
__hostdev__ void setValue(const Coord &ijk, const ValueT &v)
Definition DenseGrid.h:283
__hostdev__ Vec3T worldToIndexF(const Vec3T &xyz) const
world to index space transformation
Definition DenseGrid.h:136
__hostdev__ const Map & map() const
Return a const reference to the Map for this grid.
Definition DenseGrid.h:106
__hostdev__ const ValueT * values() const
Definition DenseGrid.h:176
__hostdev__ DenseData * data()
Definition DenseGrid.h:172
__hostdev__ const ValueT & getValue(const Coord &ijk) const
Definition DenseGrid.h:277
static DenseGridHandle< BufferT > create(Coord min, Coord max, double dx=1.0, const Vec3d &p0=Vec3d(0.0), GridClass gridClass=GridClass::Unknown, const BufferT &allocator=BufferT())
Definition DenseGrid.h:185
__hostdev__ const DenseData * data() const
Definition DenseGrid.h:173
__hostdev__ Vec3T worldToIndexDir(const Vec3T &dir) const
transformation from world space direction to index space direction
Definition DenseGrid.h:127
ValueT ValueType
Definition DenseGrid.h:82
__hostdev__ const GridType & gridType() const
Definition DenseGrid.h:169
__hostdev__ uint64_t gridSize() const
Definition DenseGrid.h:100
__hostdev__ bool test(const Coord &ijk) const
Definition DenseGrid.h:252
__hostdev__ Vec3T indexToWorldGrad(const Vec3T &grad) const
transform the gradient from index space to world space.
Definition DenseGrid.h:132
__hostdev__ Vec3T indexToWorldGradF(const Vec3T &grad) const
Transforms the gradient from index space to world space.
Definition DenseGrid.h:155
__hostdev__ uint64_t coordToOffset(const Coord &ijk) const
Definition DenseGrid.h:260
__hostdev__ Vec3T indexToWorldDirF(const Vec3T &dir) const
transformation from index space direction to world space direction
Definition DenseGrid.h:145
__hostdev__ const CoordBBox & indexBBox() const
Computes a AABB of active values in index space.
Definition DenseGrid.h:167
__hostdev__ const Coord & max() const
Definition DenseGrid.h:102
__hostdev__ Vec3T indexToWorldDir(const Vec3T &dir) const
transformation from index space direction to world space direction
Definition DenseGrid.h:122
__hostdev__ Vec3T indexToWorld(const Vec3T &xyz) const
world to index space transformation
Definition DenseGrid.h:117
__hostdev__ DenseGrid & operator=(const DenseGrid &)=delete
__hostdev__ const Vec3R & voxelSize() const
Definition DenseGrid.h:109
__hostdev__ const Coord & min() const
Definition DenseGrid.h:101
__hostdev__ bool isLevelSet() const
Definition DenseGrid.h:160
__hostdev__ DenseGrid(const DenseGrid &)=delete
__hostdev__ uint64_t memUsage() const
Definition DenseGrid.h:99
__hostdev__ bool isValidType() const
Definition DenseGrid.h:289
__hostdev__ Vec3T worldToIndex(const Vec3T &xyz) const
world to index space transformation
Definition DenseGrid.h:113
__hostdev__ Vec3T worldToIndexDirF(const Vec3T &dir) const
transformation from world space direction to index space direction
Definition DenseGrid.h:150
__hostdev__ Vec3T indexToWorldF(const Vec3T &xyz) const
index to world space transformation
Definition DenseGrid.h:140
__hostdev__ ~DenseGrid()=delete
__hostdev__ bool isFogVolume() const
Definition DenseGrid.h:161
void writeDense(const DenseGrid< ValueT > &grid, const char *fileName)
Definition DenseGrid.h:299
DenseGridHandle< BufferT > readDense(const char *fileName, const BufferT &allocator=BufferT())
Definition DenseGrid.h:324
Definition NanoVDB.h:208
GridClass
Classes (defined in OpenVDB) that are currently supported by NanoVDB.
Definition NanoVDB.h:281
GridType
List of types that are currently supported by NanoVDB.
Definition NanoVDB.h:243
DenseGridHandle< BufferT > convertToDense(const GridT &grid, const BufferT &allocator=BufferT())
Converts a NanoVDB grid to a DenseGrid.
Definition DenseGrid.h:344
Vec3< double > Vec3d
Definition NanoVDB.h:1288
void forEach(RangeT range, const FuncT &func)
simple wrapper for tbb::parallel_for with a naive std fallback
Definition ForEach.h:40
Definition DenseGrid.h:35
CoordBBox mIndexBBox
Definition DenseGrid.h:37
__hostdev__ Vec3T applyInverseJacobian(const Vec3T &xyz) const
Definition DenseGrid.h:55
GridType mGridType
Definition DenseGrid.h:41
uint64_t mY
Definition DenseGrid.h:42
uint64_t mSize
Definition DenseGrid.h:43
__hostdev__ Vec3T applyIJTF(const Vec3T &xyz) const
Definition DenseGrid.h:68
GridClass mGridClass
Definition DenseGrid.h:40
BBox< Vec3R > mWorldBBox
Definition DenseGrid.h:38
__hostdev__ Vec3T applyInverseJacobianF(const Vec3T &xyz) const
Definition DenseGrid.h:66
__hostdev__ Vec3T applyInverseMapF(const Vec3T &xyz) const
Definition DenseGrid.h:62
uint64_t mX
Definition DenseGrid.h:42
__hostdev__ Vec3T applyIJT(const Vec3T &xyz) const
Definition DenseGrid.h:57
Vec3R mVoxelSize
Definition DenseGrid.h:39
__hostdev__ Vec3T applyMap(const Vec3T &xyz) const
Definition DenseGrid.h:49
__hostdev__ Vec3T applyJacobianF(const Vec3T &xyz) const
Definition DenseGrid.h:64
__hostdev__ Vec3T applyInverseMap(const Vec3T &xyz) const
Definition DenseGrid.h:51
Map mMap
Definition DenseGrid.h:36
__hostdev__ Vec3T applyJacobian(const Vec3T &xyz) const
Definition DenseGrid.h:53
__hostdev__ Coord dim() const
Definition DenseGrid.h:45
__hostdev__ Vec3T applyMapF(const Vec3T &xyz) const
Definition DenseGrid.h:60
Defines an affine transform and its inverse represented as a 3x3 matrix and a vec3 translation.
Definition NanoVDB.h:2224
Vec3T applyInverseJacobianF(const Vec3T &xyz) const
Definition NanoVDB.h:2270
Vec3T applyIJTF(const Vec3T &xyz) const
Definition NanoVDB.h:2275
Vec3T applyIJT(const Vec3T &xyz) const
Definition NanoVDB.h:2273
Vec3T applyJacobianF(const Vec3T &xyz) const
Definition NanoVDB.h:2254
Vec3T applyInverseJacobian(const Vec3T &xyz) const
Definition NanoVDB.h:2268
Vec3T applyMapF(const Vec3T &xyz) const
Definition NanoVDB.h:2249
Vec3T applyInverseMap(const Vec3T &xyz) const
Definition NanoVDB.h:2257
Vec3T applyJacobian(const Vec3T &xyz) const
Definition NanoVDB.h:2252
Vec3T applyMap(const Vec3T &xyz) const
Definition NanoVDB.h:2247
Vec3T applyInverseMapF(const Vec3T &xyz) const
Definition NanoVDB.h:2262
C++11 implementation of std::is_floating_point.
Definition NanoVDB.h:414