OpenShot Library | libopenshot-audio 0.2.0
juce_MemoryAudioSource.h
1
2/** @weakgroup juce_audio_basics-sources
3 * @{
4 */
5/*
6 ==============================================================================
7
8 This file is part of the JUCE library.
9 Copyright (c) 2017 - ROLI Ltd.
10
11 JUCE is an open source library subject to commercial or open-source
12 licensing.
13
14 The code included in this file is provided under the terms of the ISC license
15 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
16 To use, copy, modify, and/or distribute this software for any purpose with or
17 without fee is hereby granted provided that the above copyright notice and
18 this permission notice appear in all copies.
19
20 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
21 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
22 DISCLAIMED.
23
24 ==============================================================================
25*/
26
27namespace juce
28{
29
30//==============================================================================
31/**
32 An AudioSource which takes some float audio data as an input.
33
34 @tags{Audio}
35*/
37{
38public:
39 //==============================================================================
40 /** Creates a MemoryAudioSource by providing an audio buffer.
41
42 If copyMemory is true then the buffer will be copied into an internal
43 buffer which will be owned by the MemoryAudioSource. If copyMemory is
44 false, then you must ensure that the lifetime of the audio buffer is
45 at least as long as the MemoryAudioSource.
46 */
48
49 //==============================================================================
50 /** Implementation of the AudioSource method. */
51 void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
52
53 /** Implementation of the AudioSource method. */
54 void releaseResources() override;
55
56 /** Implementation of the AudioSource method. */
57 void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override;
58
59private:
60 //==============================================================================
61 AudioBuffer<float> buffer;
62 int position = 0;
63 bool isLooping;
64
65 //==============================================================================
66 JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MemoryAudioSource)
67};
68
69} // namespace juce
70
71/** @}*/
Holds a resizable array of primitive or copy-by-value objects.
Definition juce_Array.h:60
Base class for objects that can produce a continuous stream of audio.
An AudioSource which takes some float audio data as an input.
#define JUCE_API
This macro is added to all JUCE public class declarations.
Used by AudioSource::getNextAudioBlock().