38 sourceSampleRate (source.sampleRate),
49 source.
read (data.get(), 0, length + 4, 0,
true,
true);
86 sourceSamplePosition = 0.0;
123 const float*
const inL = data.getReadPointer (0);
124 const float*
const inR = data.getNumChannels() > 1 ? data.getReadPointer (1) :
nullptr;
129 while (--numSamples >= 0)
131 auto pos = (
int) sourceSamplePosition;
132 auto alpha = (
float) (sourceSamplePosition - pos);
152 *
outL++ += (
l + r) * 0.5f;
155 sourceSamplePosition += pitchRatio;
void setSampleRate(double sampleRate)
Sets the sample rate that will be used for the envelope.
void setParameters(const Parameters &newParameters)
Sets the parameters that will be used by an ADSR object.
void noteOff()
Starts the release phase of the envelope.
float getNextSample()
Returns the next sample value for an ADSR object.
void noteOn()
Starts the attack phase of the envelope.
void reset()
Resets the envelope to an idle state.
Holds a resizable array of primitive or copy-by-value objects.
ElementType * data() const noexcept
Returns a pointer to the first element in the array.
An arbitrarily large integer class.
A subclass of SynthesiserSound that represents a sampled audio clip.
bool appliesToChannel(int midiChannel) override
Returns true if the sound should be triggered by midi events on a given channel.
SamplerSound(const String &name, AudioFormatReader &source, const BigInteger &midiNotes, int midiNoteForNormalPitch, double attackTimeSecs, double releaseTimeSecs, double maxSampleLengthSeconds)
Creates a sampled sound from an audio reader.
bool appliesToNote(int midiNoteNumber) override
Returns true if this sound should be played when a given midi note is pressed.
~SamplerSound() override
Destructor.
~SamplerVoice() override
Destructor.
void startNote(int midiNoteNumber, float velocity, SynthesiserSound *, int pitchWheel) override
Called to start a new note.
void controllerMoved(int controllerNumber, int newValue) override
Called to let the voice know that a midi controller has been moved.
bool canPlaySound(SynthesiserSound *) override
Must return true if this voice object is capable of playing the given sound.
void renderNextBlock(AudioBuffer< float > &, int startSample, int numSamples) override
Renders the next block of data for this voice.
void pitchWheelMoved(int newValue) override
Called to let the voice know that the pitch wheel has been moved.
SamplerVoice()
Creates a SamplerVoice.
void stopNote(float velocity, bool allowTailOff) override
Called to stop a note.
Describes one of the sounds that a Synthesiser can play.
double getSampleRate() const noexcept
Returns the current target sample rate at which rendering is being done.
void clearCurrentNote()
Resets the state of this voice after a sound has finished playing.
SynthesiserSound::Ptr getCurrentlyPlayingSound() const noexcept
Returns the sound that this voice is currently playing.
float attack
Attack time in seconds.
float release
Release time in seconds.