/**
@page build_options Build Options for Crazy Eddie's GUI System
@author Paul D Turner
@tableofcontents

@section build_options_overview Overview
The following describes the available options when building CEGUI and what
they do. Please note that until you are more familiar with CEGUI and the build,
the general advice is to leave things alone – that is, build or install the
dependencies required for the choices you made regarding what functionality
you intend to use and then let cmake configure things based on those.

@section build_options_general General Options
@subsection build_options_has_freetype CEGUI_HAS_FREETYPE
Specifies whether to include Freetype2 font support
@subsection build_options_has_pcre CEGUI_HAS_PCRE_REGEX
Specifies whether to include PCRE regexp matching for editbox string validation
@subsection build_options_has_minizip CEGUI_HAS_MINIZIP_RESOURCE_PROVIDER
Specifies whether to build the minizip based resource provider
@subsection build_options_has_logger CEGUI_HAS_DEFAULT_LOGGER
Specifies whether to build the DefaultLogger implementation
@subsection build_options_use_fribidi CEGUI_USE_FRIBIDI
Specifies whether bi-directional text will be supported via the fribidi
library.
@note You may not enable both CEGUI_USE_FRIBIDI and CEGUI_USE_MINIBIDI. Please
choose only one of these options.
@subsection build_options_use_minibidi CEGUI_USE_MINIBIDI
Specifies whether bi-directional text will be supported via the embedded
minibidi.
@note You may not enable both CEGUI_USE_FRIBIDI and CEGUI_USE_MINIBIDI. Please
choose only one of these options.
@subsection build_options_string_class CEGUI_STRING_CLASS
Which string class should CEGUI use:
- 1 - utf8 and utf32 aware inbuilt string,
- 2 - std::string without custom allocation,
- 3 - std::basic_string allocated according to allocator config" )
@subsection build_options_custom_allocators CEGUI_CUSTOM_ALLOCATORS
If checked, CEGUI can use custom allocation. (for experienced developers only!)
@subsection build_options_allocators_debug CEGUI_CUSTOM_ALLOCATORS_DEBUG
If checked, CEGUI allocations will pass debug info to allocators. (only used
if CEGUI_CUSTOM_ALLOCATORS is checked)
@subsection build_options_allocators_header CEGUI_CUSTOM_ALLOCATORS_INCLUDE
Which include file contains memory allocators and allocation
configuration. (only used if CEGUI_CUSTOM_ALLOCATORS is checked)
We have bundled 2 allocators, mostly for demonstration purposes.
- CEGUI/MemoryStdAllocator.h contains malloc allocator, use it as a starting
point for your own allocators
- CEGUI/MemoryOgreAllocator.h delegates allocation to Ogre, which may be useful
to Ogre users (you will have to manually change linking options of CEGUIBase!)
@subsection build_options_enable_static CEGUI_BUILD_STATIC_CONFIGURATION
Specifies whether the static configs will be built.  (NB: Shared configs
are always built)
@subsection build_options_static_deps CEGUI_BUILD_SHARED_LIBS_WITH_STATIC_DEPENDENCIES
For WIN32 and APPLE where the dependency pack is used, prefer the static
dependency libs over the shared/dynamic ones.
@note On Windows you also need to be mindful of which C/C++ runtime setting has
been used to compile the various components - they must all match or you will
get crashes, heap corruption and/or other issues.
@subsection build_options_build_suffix CEGUI_BUILD_SUFFIX
String holding a suffix appended to the name of output binaries (under CMake
build, only used for debug, defaults to "_d" on Windows and Apple, defaults
to no suffix elsewhere).
@subsection build_options_build_tests CEGUI_BUILD_TESTS
Specifies whether to build the regression and performance tests.

@section build_options_renderers Renderer Modules
@subsection build_options_gl_renderer CEGUI_BUILD_RENDERER_OPENGL
Specifies whether to include OpenGLRenderer (supports older fixed function
pipeline) in the OpenGL renderer module
@subsection build_options_gl3_renderer CEGUI_BUILD_RENDERER_OPENGL3
Specifies whether to include OpenGL3Renderer OpenGL 3+ (core profile) in
the OpenGL renderer module
@subsection build_options_ogre_renderer CEGUI_BUILD_RENDERER_OGRE
Specifies whether to build the Ogre renderer module
@subsection build_options_irr_renderer CEGUI_BUILD_RENDERER_IRRLICHT
Specifies whether to build the Irrlicht renderer module
@subsection build_options_dfb_renderer CEGUI_BUILD_RENDERER_DIRECTFB
Specifies whether to build the DirectFB renderer module
@subsection build_options_d3d9_renderer CEGUI_BUILD_RENDERER_DIRECT3D9
Specifies whether to build the Direct3D 9 renderer module
@subsection build_options_d3d10_renderer CEGUI_BUILD_RENDERER_DIRECT3D10
Specifies whether to build the Direct3D 10 renderer module
@subsection build_options_d3d11_renderer CEGUI_BUILD_RENDERER_DIRECT3D11
Specifies whether to build the Direct3D 11 renderer module
@subsection build_options_null_renderer CEGUI_BUILD_RENDERER_NULL
Specifies whether to build the null renderer module
@subsection build_options_gles1_1_renderer CEGUI_BUILD_RENDERER_OPENGLES
Specifies whether to build the OpenGLES renderer module

@section build_options_xml_parsers XMLParser Modules
@subsection build_options_expat_parser CEGUI_BUILD_XMLPARSER_EXPAT
Specifies whether to build the Expat based XMLParser module
@subsection build_options_xerces_parser CEGUI_BUILD_XMLPARSER_XERCES
Specifies whether to build the Xerces-C++ based XMLParser module
@subsection build_options_libxml_parser CEGUI_BUILD_XMLPARSER_LIBXML2
Specifies whether to build the libxml2 based XMLParser module
@subsection build_options_rapidxml_parser CEGUI_BUILD_XMLPARSER_RAPIDXML
Specifies whether to build the RapidXML based XMLParser module
@subsection build_options_tinyxml_parser CEGUI_BUILD_XMLPARSER_TINYXML
Specifies whether to build the TinyXML based XMLParser module
@subsection build_options_default_parser CEGUI_OPTION_DEFAULT_XMLPARSER
Specifies the XMLParser module to use as the default, usually one of:
- "ExpatParser"
- "XercesParser"
- "LibXMLParser"
- "RapidXMLParser"
- "TinyXMLParser"
@subsection build_options_static_parser_lib CEGUI_STATIC_XMLPARSER_MODULE
Specifies xml parser library to link to samples in static builds.

@section build_options_image_codecs  ImageCodec Modules
@subsection build_options_silly_codec CEGUI_BUILD_IMAGECODEC_SILLY
Specifies whether to build the SILLY based ImageCodec module
@subsection build_options_devil_codec CEGUI_BUILD_IMAGECODEC_DEVIL
Specifies whether to build the DevIL based ImageCodec module
@subsection build_options_freeimage_codec CEGUI_BUILD_IMAGECODEC_FREEIMAGE
Specifies whether to build the FreeImage based ImageCodec module
@subsection build_options_corona_codec CEGUI_BUILD_IMAGECODEC_CORONA
Specifies whether to build the Corona based ImageCodec module
@subsection build_options_stb_codec CEGUI_BUILD_IMAGECODEC_STB
Specifies whether to build the STB based ImageCodec module
@subsection build_options_tga_codec CEGUI_BUILD_IMAGECODEC_TGA
Specifies whether to build the based TGA only ImageCodec module
@subsection build_options_pvr_codec CEGUI_BUILD_IMAGECODEC_PVR
Specifies whether to build the PVR only ImageCodec module
@subsection build_options_default_codec CEGUI_OPTION_DEFAULT_IMAGECODEC
Specifies the ImageCodec module to use as the default, usually one of:
- "SILLYImageCodec"
- "DevILImageCodec"
- "FreeImageImageCodec"
- "STBImageCodec"
- "CoronaImageCodec"
- "TGAImageCodec"
@subsection build_options_staic_codec_lib CEGUI_STATIC_IMAGECODEC_MODULE
Specifies image codec library to link to samples in static builds.

@section build_options_scripting Script Modules
@subsection build_options_lua_module CEGUI_BUILD_LUA_MODULE
Specifies whether to build the Lua based script module
@subsection build_options_lua_generator CEGUI_BUILD_LUA_GENERATOR
Specifies whether to build the custom tolua binding generator 'toluappcegui'
@subsection build_options_lua_safe_mode CEGUI_OPTION_SAFE_LUA_MODULE
Specifies whether to enable extra validation in the Lua script module in
non-debug builds
@subsection build_options_python_modules CEGUI_BUILD_PYTHON_MODULES
Specifies whether to build the Python extension module(s)

@section build_options_samples Sample Framework and Samples
@subsection build_options_samples_enabled CEGUI_SAMPLES_ENABLED
Specifies whether to build the CEGUI sample applications
@subsection build_options_samples_use_gl CEGUI_SAMPLES_USE_OPENGL
Specifies whether the sample applications will use OpenGLRenderer
@subsection build_options_samples_use_gl3 CEGUI_SAMPLES_USE_OPENGL3
Specifies whether the sample applications will use OpenGL3Renderer.
@subsection build_options_samples_use_ogre CEGUI_SAMPLES_USE_OGRE
Specifies whether the sample applications will use the Ogre renderer
@subsection build_options_samples_use_irr CEGUI_SAMPLES_USE_IRRLICHT
Specifies whether the sample applications will use the Irrlicht renderer
@subsection build_options_samples_use_dfb CEGUI_SAMPLES_USE_DIRECTFB
Specifies whether the sample applications will use the DirectFB renderer
@subsection build_options_samples_use_d3d9 CEGUI_SAMPLES_USE_DIRECT3D9
Specifies whether the sample applications will use the Direct3D 9 renderer
@subsection build_options_samples_use_d3d10 CEGUI_SAMPLES_USE_DIRECT3D10
Specifies whether the sample applications will use the Direct3D 10 renderer
@subsection build_options_samples_use_d3d11 CEGUI_SAMPLES_USE_DIRECT3D11
Specifies whether the sample applications will use the Direct3D 11 renderer
@subsection build_options_samples_use_gtk2 CEGUI_SAMPLES_USE_GTK2
Specifies whether the sample applications will make use of the GTK2 UI for
renderer selection.

@section build_options_unix GNU/Linux Specific
@subsection build_options_install_rpath CEGUI_INSTALL_WITH_RPATH
Specifies whether to install with RPATH set to the install location (TRUE)
or with no RPATH set (FALSE).

@section build_options_apple Apple Specific
@subsection build_options_dylib_install_path CEGUI_APPLE_DYLIB_INSTALL_PATH
Specifies the install rpath for dylibs and frameworks. Default:
"@executable_path/../Frameworks"
@subsection build_options_symlink_apple_deps CEGUI_APPLE_SYMLINK_DEPENDENCIES_TO_SAMPLE_APPS
Specifies how to reference the dylibs, frameworks and datafiles in the sample
app bundles:
- TRUE: specifies that the files will be symlinked (saves space, but apps
are not truly stand-alone)
- FALSE: specifies that actual copies of the files will be used
@subsection build_options_set_dylib_version CEGUI_APPLE_DYLIB_SET_VERSION_INFO
Specifies whether to set VERSION and SOVERSION for dylib libraries on OS X

@section build_options_msvc Microsoft MSVC++ Specific
@subsection build_options_msvc_static_runtime CEGUI_MSVC_STATIC_RUNTIME
Specifies whether to the static runtime (/MT and /MTd) or the DLL runtime
(/MD and /MDd).
@note This will also affect which set of dependency libraries are linked with.

*/

